C&D to APBA Go: How to "make it work"
-
Hello everyone,
Ryan, here. C&D guy but, love APBA Go.
Soliciting opinions how to make this “work” for me?
The product is excellent and, I have played enough games to sort the differences between my “house” permissions and APBA Go’s BG automation.
My intent is to help speed completion of my personal APBA Schedules.
However, I’m yet to trust my own instincts - perhaps unwilling, rationalizing or excusing the “why” I must play every game C&D.
Interested in any information how everyone utilizes APBA Go.
Thanks -
@Aaron715 I love APBA GO. The first couple of years, I felt a little constrained but once I realized I could implement some of my homebrew modifications using the manual dice roll option, I became a true convert. I’ll always keep the C&D on hand but APBA GO is where I spend most of my time now.
-
@Bruce66 I regrade the pitchers for hits, control and home runs to create a little more nuance and I use a single black die to implement.
The base grade is determined by H-HR/Lg average and placed on a sliding scale based on the actual hits allowed by the grades. An A1 is an A on a dice roll of 1, a B on rolls 2-6. A C3 is a C on rolls 1-3, a D on rolls 4-6, and so on. You end up with fewer pure A (A6) and D pitchers and more Cs.
For control pitchers are rated on a sliding scale from Z- (a Z on a roll of 1-3) to ZZ+ and W1 to W5.
For home runs, each pitcher gets an HRA rating of +/-5. A pitcher with a -3 can turn a HR into a FO with a roll of 1-3. For + pitchers, I have a chart that can turn a FO into a HR. If an HRA +1 pitcher rolls a 6 and a right-handed batter rolls a 14-30 and has a 66-1, that would be a home run. The added home runs are in direct proportion based on the hitter’s card. Adds a lot of drama, but a “diablo,” a 6-6-6 roll cannot be stopped.
The die can also reduce doubles and triples to singles, or change singles to extra bases in certain situations.
I use the manual dice roll option to enter the changed outcome. I even use the black die to add some flavor to other outcomes. A 6 is hard hit smash, a 1 is dribbler or a bloop. A 1 or 2 on a PRN13 is called strike three.
I originally did this because I primarily play BATS-type teams but found it works rather well with 21st century, three-true-outcomes baseball.
-
@Honus1908 That’s awesome. Thanks for sharing that.