Release 3.1.0
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Hi Everyone,
Today we deployed Version 3.1.0 that introduces Collection Stats as well as gameplay bug fixes, improvements to MicroManagers, and UI refinements. With the introduction of Collection Stats, it’s now easier to track and compare player performance across your games.
You can assign games to personal or shared collections and choose whether to display those stats during game setup. In key areas like pitcher selection and lineup management, you can toggle between Season Stats and Collection Stats to see how players are performing in different contexts.
During gameplay, a new dropdown menu lets you switch between current game stats and collection stats without leaving the action. You can also use the “View Collection Stats” button in lineup management to quickly compare players within your selected collection.
In Head-to-Head games, each player sees their own collection stats, and Collection names are now included in Play-by-Play details, making it easier to track and review your games.
Bug Fixes:
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Fixed an issue where wins and losses were incorrectly assigned, ensuring proper credit is given based on game rules.
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Resolved a long-standing issue with duplicate pitcher and pinch hitter usage, particularly in 1964 replay scenarios.
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Fixed multiple cases where games could freeze, enter loops, or fail to progress properly.
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Corrected an issue preventing players from bringing the infield in, ensuring defensive controls function as expected.
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Improved handling of substitution edge cases that could previously lead to invalid game states.
MicroManager Bug Fixes:
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Improved base running logic, reducing overly aggressive or unrealistic plays at home plate.
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Adjusted pinch-hitting logic to more appropriately replace pitchers in key situations.
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Fixed Hit & Run eligibility logic so it correctly follows SSN-based rules.
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Updated injury system behavior to properly incorporate player J-Ratings.
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- J-0 players:
Injury results now trigger a 50/50 outcome
Even rolls = player remains in game
Odd rolls = player is removed for the remainder of the game
- J-0 players:
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- J1–J4 players:
Injury duration is now determined using the standard injury tables, and shows the actual amount of days/weeks they are injured for.
Provides more realistic injury outcomes based on player ratings.
- J1–J4 players:
Thank you,
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This is a fantastic update! Just played a solitaire game.
I absolutely love being able to see a player’s collection stats in set up and in game.
I would like to see a change in the way in game stats display. I would like a button for the collection stat to always display(instead of clicking each player) and stay under the players name instead of disappearing after a few seconds. It’s cool to compare collection to actual stats.Still have the issue of the AI mm letting a pitcher hit, then immediately changing pitchers next half inning.
But really stoked about this release…great job!
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Exporting a shared collection gives an “Internal Error”
https://baseball.apbago.com/baseball/collections/export/14928 -
@mariner-0 Hi. Collection Stats are not yet implemented for Replays, but will be soon.
The drop downs:

Thanks,
Jeremy -
@striker2550 We are working on the pitcher-hitting issue. The focus was reliever strategies since the current game doesn’t include pitcher hitting.
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Hi Everyone,
We deployed a fix for the Collections export issue and the Game Config saving issue.
Cheers,
Jeremy -
@APBA-GO-Jeremy Looks like collections are fixed. Thanks for the quick response!
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Super excited about this! This was the biggest thing that was making me miss BBW.
Any progress on sorting out RBI tracking?
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@wildfire2099 RBI tracking should be addressed this week.
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I cannot believe the number of times a double number comes up. Way more than it was 2 weeks ago. Every game now has 10- 15 runs scored even with A pitchers on the mound. My cards do not see this many.
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@TigerScott Have you tried rolling your own dice? I use the BallStat dice app or my dice with dice tower and tray. - Steve
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An observation… At line-up selection, collection stats for each player are not exactly matching what shows in collections. ERAs are off by a few points or more. Haven’t tried looking up other stats (I’m too afraid of what I’ll find).
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There appear to be miss-calculations on master game base advancement on hits playing against a micromanager (especially notice with Malcom…maybe he’s more aggressive with throws?). The problem shows up when the advancement calculation (Hit value-Arm+Speed) calculates over 36. Should be automatic. The most recent dialogues I got whent like this: “Runner to third 41 (99.00%)” I choose “Advance”. I get a second dialogue saying “The base is easily cleared” (which is correct! - 41/36 = 113.9%). it asks “attempt to go for another base?” “runner to home 5 (13.89%)”. I chose NO. The result of the play was…OUT at THIRD! A 31 rolled against runner’s 5!.. This example is from game 3469567 bottom of the 1st.
I have several examples and screen shots. I like the master game, but against the micromanager average runners can score from second on many hits where fast runners cannot because calculations come in over 36. Thanks!