• Home
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

APBA GO Forums

Release 3.0.2

Scheduled Pinned Locked Moved Patch Notes
20 Posts 9 Posters 734 Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K Offline
    K Offline
    Kayleigh
    wrote on last edited by Kayleigh
    #1

    Hi Everyone,

    Today we deployed Version 3.0.2, including the following new features and improvements:

    New Features:

    • Micro Managers are now compatible with Master Game mode, allowing them to operate within its rules and handle plays such as advanced base advancement, base stealing, pitching from the stretch, and in-game decision making.

    • Added a new Modern Era (1995-2005) Micro Manager, Anthony, giving users the ability to select a manager aligned with modern baseball strategies and tendencies.

    Bug Fixes:

    • Runners who score will now properly be removed from the bases. Previously, runners could appear to remain on base after scoring, causing confusion in gameplay display.

    • Resolved a critical issue causing game crashes across multiple browsers. Users should no longer need to reset games or switch browsers.
      Fixed an issue where runs were incorrectly counted at the end of innings. Plays that result in the third out will now correctly prevent runs from scoring when applicable.

    • Corrected Rare Play “no pitch” pickoff scenarios so that the batter’s at-bat is no longer incorrectly ended. Batters will now properly resume or lead off the next inning in accordance with the rules.

    • Fixed an issue where Micro Managers in autoplay games did not behave consistently with their behavior in versus Micro Manager games. They will now manage pitching and substitutions in autoplay more accurately, in line with their existing decision making logic.

    • Stabilized pitcher grade calculations to prevent inconsistent fluctuations (e.g., repeatedly switching between A and B within the same inning). Pitcher performance adjustments will now behave as expected based on game events.

    • Fixed a Wild Pitch scenario where too many runs were scored and the batter was incorrectly awarded first base. Runner advancement and scoring now correctly follow rulebook logic.

    Thank you,

    Kayleigh
    APBA GO Project Manager

    1 Reply Last reply
    6
  • APBA GO JeremyA Offline
    APBA GO JeremyA Offline
    APBA GO Jeremy
    wrote on last edited by
    #2

    As always, please let us know if anything is awry.

    We snuck in some quality of life features for you to find as well.

    Thanks,
    Jeremy

    APBA GO Product Manager

    1 Reply Last reply
    4
  • R Offline
    R Offline
    RandySteinman GO Guru
    wrote on last edited by RandySteinman
    #3

    Great job, Kayleigh, Jeremy and crew. Were these all Master Game bug fixes? I hadn’t noticed any of those issues while playing the Basic Game.

    APBA GO JeremyA 1 Reply Last reply
    1
  • APBA GO JeremyA Offline
    APBA GO JeremyA Offline
    APBA GO Jeremy
    replied to RandySteinman on last edited by
    #4

    @RandySteinman Thanks Randy! Yeah, the Master Game is all the rage with the kids. ;)

    Thanks,
    Jeremy

    APBA GO Product Manager

    1 Reply Last reply
    3
  • N Offline
    N Offline
    ncord GO Guru
    wrote on last edited by
    #5

    I had a problem tonight with the game freezing every time I chose to advance a runner.

    APBA GO JeremyA 1 Reply Last reply
    1
  • APBA GO JeremyA Offline
    APBA GO JeremyA Offline
    APBA GO Jeremy
    replied to ncord on last edited by APBA GO Jeremy
    #6

    @ncord We’ll be deploying a fix today.

    EDIT: Should be fixed now.

    Thanks,
    Jeremy

    APBA GO Product Manager

    1 Reply Last reply
    3
  • R Offline
    R Offline
    RandySteinman GO Guru
    wrote on last edited by
    #7

    I like seeing the R-L batting splits for each batter, that are now listed beside each lineup up on the scoreboard.
    Nice addition!

    APBA GO JeremyA M 2 Replies Last reply
    3
  • APBA GO JeremyA Offline
    APBA GO JeremyA Offline
    APBA GO Jeremy
    replied to RandySteinman on last edited by
    #8

    @RandySteinman Awesome! There will be some more QoL stuff coming soon.

    APBA GO Product Manager

    1 Reply Last reply
    3
  • M Offline
    M Offline
    mariner 0
    replied to RandySteinman on last edited by
    #9

    @RandySteinman

    I just played a game. I only saw the L or R beside the lineup. Is that what you are talking about or are you seeing the ex: +1/-5 splits?

    R 1 Reply Last reply
    1
  • M Offline
    M Offline
    mariner 0
    wrote on last edited by
    #10

    @APBA-GO-Jeremy @Kayleigh Nice work! Another suggestion when you do get to adding features. Would it be possible to have a popup fielding column chart and see the auto roll result on it when it is accessed?

    1 Reply Last reply
    0
  • R Offline
    R Offline
    RandySteinman GO Guru
    replied to mariner 0 on last edited by
    #11

    @mariner-0 I’m just talking about the new L-R batting aids that now appear up on the scoreboard. It’s a big help to quickly glance at a team’s lineup and see which side the next few batters bat from.

    1 Reply Last reply
    2
  • T Offline
    T Offline
    TSBL GO Guru
    wrote on last edited by
    #12

    thanks seeing the opposing team lineup in the pitcher lineup management screen nice touch! J if you can ever put in a second die roll for the 0 (zero) results would be game changing. having it auto populate to a random second column number takes away a cool part of the game imo. love the MG changes

    S 1 Reply Last reply
    1
  • S Offline
    S Offline
    striker2550 GO Guru
    replied to TSBL on last edited by
    #13

    @TSBL when you roll doubles, enter both results at the same time using a " | " separator… " 66|65 ". I think that’s how.

    1 Reply Last reply
    1
  • T Offline
    T Offline
    TSBL GO Guru
    wrote on last edited by
    #14

    striker i use apba go auto dice

    1 Reply Last reply
    2
  • D Offline
    D Offline
    djsav@yahoo.com The Regulars
    wrote on last edited by
    #15

    Need help as my game is stuck in a “loop (hour glass)”
    -user name -djsav@yahoo.com

    Was playing a game (showing as “live” on start page), tried to have runners on second & third steal, and program on my end is in "loop (hour glass). Tried restarting computer, but when I log in it still shows as a live game. When to the game as the "hour glass is still showing.

    Please advise any other information needed to fix. Thanks…

    DJ Savage
    djsav@yahoo.com

    APBA GO JeremyA 1 Reply Last reply
    0
  • APBA GO JeremyA Offline
    APBA GO JeremyA Offline
    APBA GO Jeremy
    replied to djsav@yahoo.com on last edited by
    #16

    @djsav-yahoo-com HI! Please click Support on the left side menu, and fill out the form including the Game ID for the game in question.

    That will open a ticket and get you sorted.

    Thanks,
    Jeremy

    APBA GO Product Manager

    1 Reply Last reply
    1
  • D Offline
    D Offline
    djsav@yahoo.com The Regulars
    wrote on last edited by
    #17

    Jeremy…I do not see a “support button” on the left side of the menu, is “support” under "users or “groups” thanks…DJ

    R 1 Reply Last reply
    1
  • R Offline
    R Offline
    RandySteinman GO Guru
    replied to djsav@yahoo.com on last edited by
    #18

    @djsav-yahoo-com. Bottom left of main page…

    IMG_5564.jpeg

    1 Reply Last reply
    1
  • D Offline
    D Offline
    djsav@yahoo.com The Regulars
    wrote on last edited by
    #19

    Thank you

    1 Reply Last reply
    2
  • A Offline
    A Offline
    alexreid The Regulars
    wrote last edited by
    #20

    Hi!
    There seems to be some strange behavior in the master game on base advancement anytime the calculation comes out over 36. I “believe” the calculation should be: Hit Value - Arm Rating + Runner Speed. I don’t have the boards, but as there are 36 combinations on 2 dice I assume 1-36 is the ‘roll’ range. So here’s an example

    2 OUTS ; CONCEPCION on 2nd. Ken GRIFFEY SINGLES to right:
    Result: SINGLE to right: 42 *52/44 *54/46 *56; RF (1B-SS) C (PL-to left: 46 *56/48 *58/50 *60; LF (3B-2B) C) SAC: Batter out; A-1B PO-2B†
    Sub-Result: game-cso-2

    I assume game-cso-2 is a roll of 2 so first group = Hit Value of 52. Right Fielders Arm is 33 and Runner Speed is 18 = 52-33+18 = 37. This is what the advancement dialogue told me and gives a percentage of 99.00% (Actually should be 37/36 = 102.78%…automatic). But the play by play says:
    The defense throws to catch out Dave CONCEPCION
    A 5 is rolled against Dave CONCEPCION’s 1
    The 1 is 36 less than the calculation and is 2.78% instead of 102.78%
    I have seen many examples of this and it’s always when the calculation is OVER 36 it seem to roll against that number - 36.

    I had some screenshots, but can’t seem to copy them here. Anyone else notice this? Am I doing something wrong?

    Thanks!!!

    1 Reply Last reply
    0

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Home
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search