Release 2.9.0
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Am thrilled to see this (although I’ve never been a Pitcher Fatigue user). But now that I’ve played a couple of GO games with it, I do have a couple of questions:
Is the Dice Roll > Adjustment (in the chart in Jeremy’s initial post) done automatically by GO during set-up of the game?
Is the number we now see in brackets beside the Pitcher’s letters (when we see him out in the field) not the ‘adjusted’ number?
Loving the improvements in recent months. GO keeps getting better and better. -
@RandySteinman OK… so… generally this is open to discussion but the way it is now, the number you see is the base fatigue rating.
The system gets the random number and does the calculation for the base fatigue adjustment and uses it in play.
I leave it to you all to let me know if the current implementation is best or if it should be the adjusted value or both.
Thanks,
Jeremy -
(1) Is the reduction in Pitcher Grade shown during game play or invisible?
(2) When the SP allows a run, “the fatigue chart is activated”
Does this mean that the grade reduction algorithm begins?
Or does this mean that the comparison of Batters Faced to the SP Adjust Rating resumes… and dependent on that determines whether the grade reduction algorithm begins?
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- Grade reductions due to fatigue are visible.
- The grade reduction algorithm begins as soon as a run is allowed. Previous events will not reduce their grade.
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Here are my early impressions, after about five games using it.
I really like it. Gives every game an added feel of realism by around the sixth or seventh inning.
That said, I would personally prefer to see the Starting Pitcher’s random adjusted value in the bracket beside his letters… as opposed to his base number. From a strategic standpoint, it’s nice to know how much the starter actually has left in him, when deciding whether to lift him for a pinch-hitter or try to squeeze another inning or two out of him. (Although, I suppose it could be argued that real-life MLB Managers don’t know that either.)I also have a question about the random adjusted values: Is the adjustment number the same for BOTH starting pitchers? Or has each pitcher had his own separate ‘dice roll’ to determine his adjusted rating? (I play a lot of solitaire games, so I’m managing both teams.)
Also, there’s a glitch I may have discovered when using the Pitcher Fatigue option. It’s happened a couple of times already, when I’ve made a mid-inning Relief Pitcher substitution…
If the reliever has a split grade (ie. D(C*)), and is facing a batter who hits from the same side of the plate (ie. lefty vs lefty), the relief pitcher does not appear to get an upgrade for that first batter.
Relievers with relief-only grades (such as B*) still appear to get that first batter upgrade.Keep up the great work, Jeremy and crew…
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@RandySteinman said in Release 2.9.0:
also have a question about the random adjusted values: Is the adjustment number the same for BOTH starting pitchers? Or has each pitcher had his own separate ‘dice roll’ to determine his adjusted rating? (I play a lot of solitaire games, so I’m managing both teams.)
Pitchers have separate values.
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@TSBL said in Release 2.9.0:
i like not knowing the adjusted value like a real life manger. You know he probably getting tired but dont know when it will effect him. love it
After now playing a few more games, I have to agree with you. Rescinding my earlier suggestion.
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I, also, like not knowing the adjusted number in game. But, is there a way to see what it was after the game?
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@RandySteinman said in Release 2.9.0:
There’s a glitch I may have discovered when using the Pitcher Fatigue option. It’s happened a couple of times already, when I’ve made a mid-inning Relief Pitcher substitution…
If the reliever has a split grade (ie. D(C*)), and is facing a batter who hits from the same side of the plate (ie. lefty vs lefty), the relief pitcher does not appear to get an upgrade for that first batter.
Relievers with relief-only grades (such as B*) still appear to get that first batter upgrade.This appears to have been fixed. Thanks guys.