Release 3.1.0
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Super excited about this! This was the biggest thing that was making me miss BBW.
Any progress on sorting out RBI tracking?
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@wildfire2099 RBI tracking should be addressed this week.
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I cannot believe the number of times a double number comes up. Way more than it was 2 weeks ago. Every game now has 10- 15 runs scored even with A pitchers on the mound. My cards do not see this many.
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@TigerScott Have you tried rolling your own dice? I use the BallStat dice app or my dice with dice tower and tray. - Steve
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An observation… At line-up selection, collection stats for each player are not exactly matching what shows in collections. ERAs are off by a few points or more. Haven’t tried looking up other stats (I’m too afraid of what I’ll find).
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There appear to be miss-calculations on master game base advancement on hits playing against a micromanager (especially notice with Malcom…maybe he’s more aggressive with throws?). The problem shows up when the advancement calculation (Hit value-Arm+Speed) calculates over 36. Should be automatic. The most recent dialogues I got whent like this: “Runner to third 41 (99.00%)” I choose “Advance”. I get a second dialogue saying “The base is easily cleared” (which is correct! - 41/36 = 113.9%). it asks “attempt to go for another base?” “runner to home 5 (13.89%)”. I chose NO. The result of the play was…OUT at THIRD! A 31 rolled against runner’s 5!.. This example is from game 3469567 bottom of the 1st.
I have several examples and screen shots. I like the master game, but against the micromanager average runners can score from second on many hits where fast runners cannot because calculations come in over 36. Thanks! -
By the way TigerScott… I often feel like a lot of doubles are rolled! So I checked all the dice rolls over my last 3 games. The first game was heavily skewed to doubles (22, 33, etc)! AhHa! I thought. By the time I looked over more than 250 rolls I saw the automatic rolls average out to a very statistically sound 17% (vs. 16.7% expected for 2 dice) and sums are a nice normal distribution… Dice are funny…
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@APBA-GO-Jeremy I love that chart.
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@RandySteinman It’s from a couple of years back, when I was so frustrated with people saying the dice rolls weren’t random, I asked a dev to make a mini app that uses the APBA GO dice roll algorithm to generate a custom number of dice rolls.
100,000,000 is as much as I can ask it to complete in a reasonable amount of time.
I showed it at the convention… 2? years ago.
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an APBAgo game entails an average of about 38 rolls per game for each team, so how many games does it take to achieve the statistical randomness of 100,000,000 rolls? P.S. compare that number to the number of games you have rolled… ( c : ',
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@BogotaBrave Yikes…
That is an excellent question, that I counter with something tangential and mostly unrelated. Look! The dice rolls from six ‘games’ based on your criteria. There are some wide swings, relatively speaking, with some results getting hit 6 times in a game. But it’s never the same… 36, 12, 61. Sixty-six gets a lot of hits, except game 4, where it’s a bad day to need a home run I guess.

To try and provide some color data for your question, let me show some results for 10x rolls:

A decade or so back I wrote an application that simulated our big country-wide lottery (not as big as powerball, say, but I always thought it would be nice to win ;) ), and I had a bunch of work acquaintances try it. There were (relatively) quite a few free tickets, $2 wins, a fair number of $5s and a good amount of $20s but things tapered off quickly. And no one won the ‘easiest’ $20,000 prize - even me, who macroed my own app to play it hundreds of times trying to win it. People thought I rigged it. :)
Numbers are mean.
Jeremy
